The most obvious offense? In every corner of every level, the developers have placed huge boxes used to hide bodies, or sometimes, even 47 himself. There's an absolute litany of problems on display in Absolution, and they come together to create an experience that misses in every conceivable way.
#Hitman absolution ps3 steady aim series
Unfortunately, the developers either didn't understand how the series worked in the past, or they didn't have the chops to make it work now.
The juiciest bits have always been about scoping out the territory, freely crafting a plan of attack, and choosing between sniping a target from hundreds of yards away or poisoning their sushi with no one the wiser. However, as stated, the series has never been about narrative. Without text briefings in the pause menu, I would often have no idea why some of these people needed killing. Ironically, with all the effort put into the cutscenes, the game does a terrible job of explaining why each target is a target. The plot is subpar at best, and embarrassing, vile nonsense at worst.
Hitman's appeal has had little to do with storytelling despite repeated misguided efforts, and that holds true here as well. He does, the girl is promptly kidnapped, and hijinks ensue. Agent 47's been sent to end his former handler, but before she dies, she makes him promise to care for a girl freed from the same agency that created him. This latest entry puts the player back in the shoes of the iconic Agent 47, a genetically-enhanced killer-for-hire known for snappy suits, a bald head, and a barcode tattooed on the back of his skull. After eagerly awaiting another installment for the last six years, I'm now in the unhappy position of reviewing Hitman: Absolution -a game that tries to capitalize on the franchise's cachet while delivering a poorly-designed, inconsistent and often absurd experience that fails both as a sequel, and as a game in general. The uniquely open, free-roaming levels and a focus on performing precise, untraceable kills were an experience offered nowhere else. I've held the Hitman series in high regard since 2002's Silent Assassin. WTF What numerically-impaired person numbered these chapters? LOW The ill-conceived "Shaving Lenny" level. HIGH A handful of missions have the genuine "Hitman" feel.